I don't know why none of my comments are showing up. I think they have to be approved or something? Or my account is just weird
I'll just do it here anyway
#1 Response to Stephen's post on Murata's Pink Dot : I though different artists, Murata, and Murukami (artist I researched) have similar aspects in their art. Both use a wide range of vivid colors and have a very anime-cartoon feel. It must be a cultural similarity.
#2 Response to Molly's post on Albert Seveso: I think it’s interesting that you view Seveso’s style as redundant. I thought the complete opposite, at first glance I thought they were totally different pieces made by different artists. I think Seveso differentiates his pieces by his use of combinations of color. The colors all work together in each piece, but are distinct enough from his other his other pieces. The first is pastel-y colors, a stark contrast from the third piece that is more of the darker, richer colors. I guess it shows he’s able to work with a wide range and variety of colors and are able to blend them together well. Being a CD designer, I think he has no choice but to make his pieces look different. His designs have to accurately illustrate the band and their music. We can’t have all CD covers similar looking can we? Looking at it closer I do get the common “underwater ink” and “smoke trail” signature. It is very cool to look at, and it’s cool he does this by breaking up the main picture and re-layering it with colors.
#3 Response to Lauren's post on Rus Khasanov: His art is so interesting! at firs I thought he just photographed dippin' dots.His video was especially cool I like how he took a more scientific approach to his art. He looked at how different solutions reacted with eachother. It reminds me of science experiments when I was kid, when you put dish soap in milk
#4 Response to Justin's post on Inhyee Lee: The face jumble is completely different approach.I've never seen or heard of anything like it. Props to her for being able to think of something like that, I especially like her quote "I draw a line between them and start defining their hidden relationships”. I'm curious about the same thing you are though, does the face change with each piece or key, or is it completely randomized.
#5 Response to Becca's post on Mary Huang: Yes! I love seeing commercial artists, cause their creations/ designs are art too! A lot of people miss that fact, despite the commercial art being the things they see the most. Especially in fashion, it should be seen as pieces, it's just another art medium. It's even better that she lets us be the artist/designer
#6 Response to Nicole's post on Jody Zellen: From the pieces you chose, there isn't really a consistent feel or look to her art. I got kinda confused, they look like they're different pieces. You did however mention in her bio that she is involved in many mediums of art such as animation, photography and web designs. That's probably why her art looks so different because she has a wide variety and is flexible.
#7 Response to Rayna's post on Milton Glasser: I agree, the I (heart) NY logo is kinda overused. I'm guilty of owning one of those shirts. That logo though, changed not just New York but everything else. It's so iconic you see it everywhere. Imagine where the world would be without it. There might be a tackier logo, I like this one, it's simple classy and timeless.
#8 Response to Aaron's post on Jared Nickerson: I really like Nickerson's art. It has that pop of color and cartoon feel. I like the Mr. Topstache vs JThree piece. It's like he purposely puts in classy elements such as the mustache and top hat to contrast the graffiti. I'm gonna look him up cause I think it'll be interesting to see his animations compared to his illustrations
#9 Response to Roberto's post on Steven Soderbergh: He's an interesting choice of director. He's not one usually one would think of. Directors that first come to mind are Roman Polanski, James Cameron (ugh) and Christopher Nolan (ehh...) Looking at his history though, he has a wide variety of movies and he works as all possible roles in a movie such as director, producer and cinematographer.
#10 Response to Ian's post on Bram Vanhaeran. His art looks really nice and I know how hard it and how much effort he must have put in them. Illustrator is sometimes difficult to work with, he had to trace each shape. The portraits are very realistic looking. But...I don't know to me it seems like a photo filter could achieve the same effect... I feel bad saying that cause I know I wouldn't be able to re-create it and that he took time to create every detail...
Monday, December 15, 2014
Mike Campau
Mike Campau studied at the University of Michigan, Mike dabbled in scientific illustration, graphic design and photography. After graduating with a B.F.A., he finally found his passion of digital art - combining photography, illustration and cgi. He regards himself as a digital media artist because he believes if he calls himself a photographer or retouch-er, it limits what people think he can do. Through the years, he's work on high profile brands like; Chevrolet, WWE, Budweiser, Ford, Pepsi, ESPN, and Sony His talents have also landed him celebrity projects.

I think its hard to get meaning off an advertisement, because the idea is not completely original. Campau has to take into consideration what the product is trying to sell and how they want to be packaged. He however, does try to keep the same clean simple feeling. Campau says that although he doesn't have one distinct style he says that he makes the pictures as realistic as they can be. Obviously these situations would never be shot as it and are obviously digitally altered, but still, he says he doesn't want to put anything to out there.
There's this huge stigma with commercial artists, but I really wanted to do another commercial artist, because this is what most of the general public will see. Of course I think the reason that there's a stigma is because the artist intent and voice is kinda lost. I'm sure some of the artist voice is still in there, and I think in Campau's perspective, it's fun. He likes what he does. Finally it's easier for people to understand and appreciate.

I think its hard to get meaning off an advertisement, because the idea is not completely original. Campau has to take into consideration what the product is trying to sell and how they want to be packaged. He however, does try to keep the same clean simple feeling. Campau says that although he doesn't have one distinct style he says that he makes the pictures as realistic as they can be. Obviously these situations would never be shot as it and are obviously digitally altered, but still, he says he doesn't want to put anything to out there.
There's this huge stigma with commercial artists, but I really wanted to do another commercial artist, because this is what most of the general public will see. Of course I think the reason that there's a stigma is because the artist intent and voice is kinda lost. I'm sure some of the artist voice is still in there, and I think in Campau's perspective, it's fun. He likes what he does. Finally it's easier for people to understand and appreciate.
Jeremy Blake
Jeremy Blake was born October 4th 1971. Blake is graduate of both the School of the Art institute of Chicago and the California institute of Art. He first garnered attention in the late 1990s with his large-scale, semi-abstract digital C-prints (negatives) that showed both the appearance of being paintings and photographs, but yet were completely neither.



https://www.youtube.com/watch?v=hLM9wQcCrFo
At first I just regarded Blake's art as "pretty." I didn't really understand much without delving into his bio. Reading further, I began to understand, it reflects Blake's state of mind, his art is suppose to depict hallucinations. His art gives that hauntingly beautiful feel, the "beauty in chaos." It's really hard to describe the feel of his art, however I found this quote to desribe the combination of feelings in his art "Blake's aesthetically stylized works addressed a range of subjects from violence and terrorism to glamour and decadence, from metaphors of architectural spaces to profiles of cultural personifications."
Art is suppose to stimulate thinking, I think that that is the weakness in Blake's art. His intention is lost at first glance and without the artists' background. Only few may get "hallucination" from first glance. I think it was helpful that I put the art after the background, I've been unconsciously doing that. But I think my thought process works like that, it's easier for me to write what I think after reading the artist bio, then looking at the art. The art suddenly makes a lot more sense.
http://www.ktfineart.com/artists/jeremy_blake/
https://www.youtube.com/watch?v=hLM9wQcCrFo
At first I just regarded Blake's art as "pretty." I didn't really understand much without delving into his bio. Reading further, I began to understand, it reflects Blake's state of mind, his art is suppose to depict hallucinations. His art gives that hauntingly beautiful feel, the "beauty in chaos." It's really hard to describe the feel of his art, however I found this quote to desribe the combination of feelings in his art "Blake's aesthetically stylized works addressed a range of subjects from violence and terrorism to glamour and decadence, from metaphors of architectural spaces to profiles of cultural personifications."
Art is suppose to stimulate thinking, I think that that is the weakness in Blake's art. His intention is lost at first glance and without the artists' background. Only few may get "hallucination" from first glance. I think it was helpful that I put the art after the background, I've been unconsciously doing that. But I think my thought process works like that, it's easier for me to write what I think after reading the artist bio, then looking at the art. The art suddenly makes a lot more sense.
http://www.ktfineart.com/artists/jeremy_blake/
Sunday, December 14, 2014
Joseph Nechvatal
Joseph Nechvatal was born in Chicago. He studied fine art and philosophy.He started with graphite drawings that were often photo-mechanically enlarged. Then he used computer viruses to create both digital and audio art .
https://www.youtube.com/watch?v=up29Rc-ksfM
It's very similar to Domis' art aesthetic. Both use the same idea. Both use computer with variations, the only difference with Nechvatal, is that he inputs virus instead of inputting algorithms. The intent is also different, where as Dombis was to show the randomness of life, Nechvatal was to showcase the upcoming of science and technology in this age. I like how he is able to use different types of digital media. The viruses he inputs work for both photographs and computer sounds
I think it's interesting I've picked two computer artists. Their art is different, it's really hard for me to understand it.Especially with Nechtval's composition, to me it just sounds like computer sounds spliced together. What the computers, algorithms, and viruses produce are very interesting, but it also seem very random and unintentional. I get that their intent is that of, but have not the exact idea as to what the final product is. Some modern art is like that, and I guess I don't really understand modern art.
It's very similar to Domis' art aesthetic. Both use the same idea. Both use computer with variations, the only difference with Nechvatal, is that he inputs virus instead of inputting algorithms. The intent is also different, where as Dombis was to show the randomness of life, Nechvatal was to showcase the upcoming of science and technology in this age. I like how he is able to use different types of digital media. The viruses he inputs work for both photographs and computer sounds
I think it's interesting I've picked two computer artists. Their art is different, it's really hard for me to understand it.Especially with Nechtval's composition, to me it just sounds like computer sounds spliced together. What the computers, algorithms, and viruses produce are very interesting, but it also seem very random and unintentional. I get that their intent is that of, but have not the exact idea as to what the final product is. Some modern art is like that, and I guess I don't really understand modern art.
Tuesday, December 9, 2014
Takashi Murukami
Kanye West, music video art created by Murukami: https://www.youtube.com/watch?v=6CHs4x2uqcQ

Murkami's art is very pop art-ish, it's very hard to separate it from anime and cartoons. I think of his art as anime, when actually anime derived from his art. It's hard to create a critique on his art, as there is a culture difference. Murakami states that he creates his art to reflect Japan's post-war era. The use of bright color embraces the idea of pop art and makes it very modern. Allowing the idea of commercialized artHis art shows the major differences between cultures. In Japan there is no boundary between what is art and what is commerce
I think the fact that Murukami blurs the lines between "high art" and art that can be commercialized is very interesting.(Especially designing a Kanye West music video.) This however may earn him many negative critiques. There is this stigma that comes with art and that it shouldn't be commercialized. By commercializing his artwork he reaches a larger audience for his creations. It also gives the idea of a modern more diverse world.
I really like Murukami's art. It's very different from what people usually define art as. It makes us (or at least me) How animations and fashion are also art. TV shows, music and fashion define our society. By putting his art in commercialized things, he is able to incorporate today's society in his art without just literally creating what he sees.
http://www.gagosian.com/artists/takashi-murakami
http://www.takashimurakami.com/
Takashi Murakami was born in 1962 in Tokyo, and received his BFA, MFA and PhD from the Tokyo University of the Arts. He believes that an artist is someone who makes an effort to know the borders between worlds He works in fine arts media such as painting and sculpture as well as considered commercial media —fashion, merchandise, and animation Murukami is known for blurring the line between high and low arts. He coined the term superflat, flattened forms in Japanese graphic art, animation, pop culture and fine arts a movement. Murakami was unsatisfied with the state of contemporary art in Japan, believing it to be “a deep appropriation of Western trends.” Thus, much of his early work was done in the spirit of social criticism and satire. Although he gained attention from this, his art was not well received.
Murkami's art is very pop art-ish, it's very hard to separate it from anime and cartoons. I think of his art as anime, when actually anime derived from his art. It's hard to create a critique on his art, as there is a culture difference. Murakami states that he creates his art to reflect Japan's post-war era. The use of bright color embraces the idea of pop art and makes it very modern. Allowing the idea of commercialized artHis art shows the major differences between cultures. In Japan there is no boundary between what is art and what is commerce
I think the fact that Murukami blurs the lines between "high art" and art that can be commercialized is very interesting.(Especially designing a Kanye West music video.) This however may earn him many negative critiques. There is this stigma that comes with art and that it shouldn't be commercialized. By commercializing his artwork he reaches a larger audience for his creations. It also gives the idea of a modern more diverse world.
I really like Murukami's art. It's very different from what people usually define art as. It makes us (or at least me) How animations and fashion are also art. TV shows, music and fashion define our society. By putting his art in commercialized things, he is able to incorporate today's society in his art without just literally creating what he sees.
http://www.gagosian.com/artists/takashi-murakami
http://www.takashimurakami.com/
Pascal Dombis
Dombis was born on 1965 in Metz, France. He earned an engineering degree from the Insa University as well as attending Tufts where he attended computer art classes at Boston Museum School and began to use computers and algorithms in his art. Dombis is noted for his use of simple algorithm. When he inputs algorithms in, new and unpredictable forms come and generate the unlikely Dombis initially worked with simple rules such as drawing straight lines But then he used digital tools for transformations So Dombis does not consciously conceive a structure in advance. He lays down simple rules and lets them go through a series of interactions. Thus creating excessive repetitions of simple processes.
Dombis tries to confront the human viewer with 'his/her' own forms of irrationality. This is why he takes simple basic rules and transforms them without structure or reason to reflect the surrealist and nihilist ideals of the absurd. Like his art, there is no logical explanation to as why humanity and things are the way they are. His art reflects his ideals, it looks like simple lines repeated without structure or reason.
The art that Dombis creates is strong for the same reasons as its weaknesses. His art accurately portrays his intentions in that life is random and there is no structure. However, this can be seen as a weakness and can be critiqued. Although he programs the computers and uses basic tools, he himself does not know what will come out. He does not create the structure, so it can be argued that he doesn't create the art. Also because he only transforms basic algorithms, anyone can do this, it is easily copied. Can this be considered art if anyone with a computer and an equation can do this?
http://dombis.com/
http://www.thecatstreetgallery.com/artist/PascalDombis/biography/
Dombis tries to confront the human viewer with 'his/her' own forms of irrationality. This is why he takes simple basic rules and transforms them without structure or reason to reflect the surrealist and nihilist ideals of the absurd. Like his art, there is no logical explanation to as why humanity and things are the way they are. His art reflects his ideals, it looks like simple lines repeated without structure or reason.
The art that Dombis creates is strong for the same reasons as its weaknesses. His art accurately portrays his intentions in that life is random and there is no structure. However, this can be seen as a weakness and can be critiqued. Although he programs the computers and uses basic tools, he himself does not know what will come out. He does not create the structure, so it can be argued that he doesn't create the art. Also because he only transforms basic algorithms, anyone can do this, it is easily copied. Can this be considered art if anyone with a computer and an equation can do this?
http://dombis.com/
http://www.thecatstreetgallery.com/artist/PascalDombis/biography/
Wednesday, December 3, 2014
W.T.S.
It really works that there was toilet paper on the table. Totally coincidental but it works!
http://youtu.be/jbdORyc5nVk
Final Project Critique form
Ideas Incorporated
Idea-wise, by far this project had the most thought put into it. Going into the project I really had to think about the "future" and my limitations. The typical idea of the future includes either barren wastelands, skyscrapers and or flying cars. I knew I didn't have the means and skills or special effect to make that happen. I debated throwing hot wheels ad shooting that in slow motion to represent flying cars... So I took a different approach, since the project is the future that I wanted. It made me think of silly bands and pillow pets, those people have made so much money from a useless product. I've always thought someday I was gonna create something really dumb, yet make so much money from it. Furthermore, I'm the laziest person, sometimes when I don't want to get up I joke with my boyfriend if he could pee for me. Thus the project came to be about the "W.T.S." I know the future is gonna be filled with some of the best but dumbest inventions.
Was it successful?
Idea-wise and in my opinion it was very successful. I enjoyed this project and I'm proud of the piece. It got my idea across and portrayed has the lighter side of the future. Requirement-wise not as successful. I'm short by a lot.
What skills did I learn
I learned how to trim and edit clips together. It was better to keep recording and just cut out the blank scenes than to film exactly and not have enough lee-way for transitions
Challenges I faced
The biggest challenge was finding a concept. After that it was trying to figure out what I should keep and what I should cut out. Originally the idea was to just have a bunch of interviews of dumb invention. It would be different people and their different inventions such as "the friend zone pill" or the "whole body tooth bursh" but it was so much funnier to have the interview and commercial. However I did end up not meeting the required time. Also I and other people were geeking so much while filming.
Suitable Resolution
I'd probably just create another example to meet the required time. But I feel like it wouldn't be as funny. I think the little chuckles help it be more comedic.
What revisions would I make
For the first time, I'm not really sure what I would change. I really like the piece, it's funny, well thought and reflects me. If ever I'd plan better. The concept and idea was there, the planning wasn't. It'd probably be better if I planned every shot and shot things from different angles.
Idea-wise, by far this project had the most thought put into it. Going into the project I really had to think about the "future" and my limitations. The typical idea of the future includes either barren wastelands, skyscrapers and or flying cars. I knew I didn't have the means and skills or special effect to make that happen. I debated throwing hot wheels ad shooting that in slow motion to represent flying cars... So I took a different approach, since the project is the future that I wanted. It made me think of silly bands and pillow pets, those people have made so much money from a useless product. I've always thought someday I was gonna create something really dumb, yet make so much money from it. Furthermore, I'm the laziest person, sometimes when I don't want to get up I joke with my boyfriend if he could pee for me. Thus the project came to be about the "W.T.S." I know the future is gonna be filled with some of the best but dumbest inventions.
Was it successful?
Idea-wise and in my opinion it was very successful. I enjoyed this project and I'm proud of the piece. It got my idea across and portrayed has the lighter side of the future. Requirement-wise not as successful. I'm short by a lot.
What skills did I learn
I learned how to trim and edit clips together. It was better to keep recording and just cut out the blank scenes than to film exactly and not have enough lee-way for transitions
Challenges I faced
The biggest challenge was finding a concept. After that it was trying to figure out what I should keep and what I should cut out. Originally the idea was to just have a bunch of interviews of dumb invention. It would be different people and their different inventions such as "the friend zone pill" or the "whole body tooth bursh" but it was so much funnier to have the interview and commercial. However I did end up not meeting the required time. Also I and other people were geeking so much while filming.
Suitable Resolution
I'd probably just create another example to meet the required time. But I feel like it wouldn't be as funny. I think the little chuckles help it be more comedic.
What revisions would I make
For the first time, I'm not really sure what I would change. I really like the piece, it's funny, well thought and reflects me. If ever I'd plan better. The concept and idea was there, the planning wasn't. It'd probably be better if I planned every shot and shot things from different angles.
Monday, November 24, 2014
Project 5 Critique
Ideas I incorporated
I was really paranoid about about my phone dying, or loosing memory. Also I thought one of my days would be boring, so I recorded over the weekend and procrastinated. I wanted to keep it short but still tell a story. I didn't want this long audio file that's boring and didn't really make sense so I try to cut out all the random excess audio. I kinda cheated using songs, but I thought it helped narrate my story so much better.
Was it Successful?
I thought this was one of my more successful projects. There was an idea behind it therefore it was much easier to do the project. Plus, once there was a foundation/ idea it was a lot easier to create new ideas from the original plan. I thought it was a pretty good representation of my weekend. All the transitions were as smooth as they could be. It was the best I could do from the cards I was dealt with.
What did I learn
Patience. It was hard listening to all this audio and trying to figure out what I really wanted in my piece. It was hard not to just stick everything on there. It got tiring listening to random "noises" So I tried to remain patient and listen to the audio files from an outside perspective. (If that makes sense)
What challenges did I face
Everything with conversions. I assumed the files recorded with my phone would immediately open up in audacity but then I had to convert them into different files. After that, putting the audio on photoshop was more complicated (because I was using my pc.) Plus like I said, I was recording with my phone, so I would constantly stop recordings because I was scared the reccordings would somehow break my phone. My phone has to run the recording application on its own. So every time I would use a different app the recording would stop.
Resolution
With conversions, the obvious solution to that problem was just to convert the files, it was just a pain to convert files and take the time to re-download and everything. My audacity files from my PC wouldn't transfer on to the school macs. I ended up using windows movie maker instead of Photoshop. Despite then, it was still difficult to put the audio over a title screen. The maximum time for a title in movie maker was 30 seconds so instead I put a picture of the sunset.
Revisions
I'd probably have my recording run the whole time instead of constantly stopping it. I think I did the best I could with the tools and skills I had. I'd be more ambitious and take more time to really listen to what I recorded and maybe use less dialogue. (I don't know if I'd be able to narrate the "weekend" idea as well)
I was really paranoid about about my phone dying, or loosing memory. Also I thought one of my days would be boring, so I recorded over the weekend and procrastinated. I wanted to keep it short but still tell a story. I didn't want this long audio file that's boring and didn't really make sense so I try to cut out all the random excess audio. I kinda cheated using songs, but I thought it helped narrate my story so much better.
Was it Successful?
I thought this was one of my more successful projects. There was an idea behind it therefore it was much easier to do the project. Plus, once there was a foundation/ idea it was a lot easier to create new ideas from the original plan. I thought it was a pretty good representation of my weekend. All the transitions were as smooth as they could be. It was the best I could do from the cards I was dealt with.
What did I learn
Patience. It was hard listening to all this audio and trying to figure out what I really wanted in my piece. It was hard not to just stick everything on there. It got tiring listening to random "noises" So I tried to remain patient and listen to the audio files from an outside perspective. (If that makes sense)
What challenges did I face
Everything with conversions. I assumed the files recorded with my phone would immediately open up in audacity but then I had to convert them into different files. After that, putting the audio on photoshop was more complicated (because I was using my pc.) Plus like I said, I was recording with my phone, so I would constantly stop recordings because I was scared the reccordings would somehow break my phone. My phone has to run the recording application on its own. So every time I would use a different app the recording would stop.
Resolution
With conversions, the obvious solution to that problem was just to convert the files, it was just a pain to convert files and take the time to re-download and everything. My audacity files from my PC wouldn't transfer on to the school macs. I ended up using windows movie maker instead of Photoshop. Despite then, it was still difficult to put the audio over a title screen. The maximum time for a title in movie maker was 30 seconds so instead I put a picture of the sunset.
Revisions
I'd probably have my recording run the whole time instead of constantly stopping it. I think I did the best I could with the tools and skills I had. I'd be more ambitious and take more time to really listen to what I recorded and maybe use less dialogue. (I don't know if I'd be able to narrate the "weekend" idea as well)
Monday, November 17, 2014
Critique form for Project 6
Ideas incorporated.
I recently heard in the news (or the time the project was given) about Scotland trying to gain independence from the UK and thought it was an interesting issue to bring up. Although it failed, apparently the Scottish are trying for independence again sometime in the future. I wanted to show what would happen if they did gain independence. Originally I was going to do it with stuffed animals, but being as the due date moved, and I was going to a conference over the weekend; I thought the project would be better using a crowd.
Do you think it was successful.
No not really. The concept was there. To me the project makes sense, but looking at it from an outside perspective, it doesn't tell a story or have a clear narrative of what's going on. It kind of just looks like a bunch of things that aren't coherent. Specially cause I have unsteady hands and I couldn't get the exact same angle pr shot. I underestimated the unknown variables such as the area where the conference would be being so dark.
What skills did I learn:
I need to be more conscious of taking pictures. Totally underestimated this project and thought that the hardest part and the part that needed the most attention would be putting them into animation. I now know that the pictures are an integral part, and one that I shouldn't have rushed. It would probably have been better to use a tripod or something of the sort.
Challenges I faced
As I said I should have planned better. I wasn't expecting it to be so dark everywhere I took pictures, so it's hard to see what's going on, and that's probably why the narrative is so hard to understand. I did the one thing we weren't suppose to do, and boy do I feel crummy. I didn't even realize till i was actually putting it on the timeline that I was the dreaded black borders on the side. Force of habit, it was just so much easier to take pictures like that.
Suitable resolutions
I was able to kinda fix the darkness issue by playing around with the brightness. I, however can't do anything about the vertical pictures. Next project, I'll have to make a conscious effort not to shoot vertically
Revisions
1) Take the storyboarding seriously, it would have been easier if I knew EXACTLY what I wanted and how I wanted it to happen.
2) Remember to shoot horizontally.
3) Use a more stable medium of taking pictures (not my smartphone, or unless it was on a stand)
4) Account for unknown variables, and prepare a plan B, because things will always go wrong.
I recently heard in the news (or the time the project was given) about Scotland trying to gain independence from the UK and thought it was an interesting issue to bring up. Although it failed, apparently the Scottish are trying for independence again sometime in the future. I wanted to show what would happen if they did gain independence. Originally I was going to do it with stuffed animals, but being as the due date moved, and I was going to a conference over the weekend; I thought the project would be better using a crowd.
Do you think it was successful.
No not really. The concept was there. To me the project makes sense, but looking at it from an outside perspective, it doesn't tell a story or have a clear narrative of what's going on. It kind of just looks like a bunch of things that aren't coherent. Specially cause I have unsteady hands and I couldn't get the exact same angle pr shot. I underestimated the unknown variables such as the area where the conference would be being so dark.
What skills did I learn:
I need to be more conscious of taking pictures. Totally underestimated this project and thought that the hardest part and the part that needed the most attention would be putting them into animation. I now know that the pictures are an integral part, and one that I shouldn't have rushed. It would probably have been better to use a tripod or something of the sort.
Challenges I faced
As I said I should have planned better. I wasn't expecting it to be so dark everywhere I took pictures, so it's hard to see what's going on, and that's probably why the narrative is so hard to understand. I did the one thing we weren't suppose to do, and boy do I feel crummy. I didn't even realize till i was actually putting it on the timeline that I was the dreaded black borders on the side. Force of habit, it was just so much easier to take pictures like that.
Suitable resolutions
I was able to kinda fix the darkness issue by playing around with the brightness. I, however can't do anything about the vertical pictures. Next project, I'll have to make a conscious effort not to shoot vertically
Revisions
1) Take the storyboarding seriously, it would have been easier if I knew EXACTLY what I wanted and how I wanted it to happen.
2) Remember to shoot horizontally.
3) Use a more stable medium of taking pictures (not my smartphone, or unless it was on a stand)
4) Account for unknown variables, and prepare a plan B, because things will always go wrong.
I'm sorry I did the one thing I wasn't suppose to do!
Sorry! I forgot, I realized by the time I put it on the timeline and couldn't do it over.
Here's the news link that goes with it.
Wednesday, October 29, 2014
Tabaimo Art Response
Tabimo’s creates her work by first
hand drawing what she wants or feels, then continues to scan it then finishes
it by filling it through digital media. She then uses the entire to building to
showcase her work. She uses both her personal
experiences and social issues as inspiration for her work. With this she
creates an abstract narration of the way she see’s things.
It is hard to say whether
Tabimo’s work is successful or not. She
says that she only carries the 50% of the responsibility as the artist. The other half, the viewer is responsible
for. There isn’t really an understandable
or singular mood. There are culture
differences, it is hard to fully understand the artist’s intention.
Furthermore, it is hard to see the artist perspective. However because she says
that the viewer has half the responsibility, her art allows for different
interpretations.
Tabaimo uses different media to
enhance her narration and to fully involve her viewers. In that sense it is
successful. As she said, she doesn’t focus
much on the characters, but rather the narrative and plot. By using the whole
building, she is able to lead her viewers through her whole story. In addition,
one of her concepts were that social media and society these days, such as the
internet is always watching. By
surrounding the viewer with all her media creations, it highlights the idea
that someone is always watching, and that we our constantly surrounded by
media. Likewise, it’s like we can see through her brain by watching all her
creations.
Monday, October 20, 2014
Project critique form for project 3
What ideas did I incorporate.
This project was another on of those projects that I didn't really have a set idea for it. I just went with the flow and tried to make things I like. I purposely left the middle part of my face blank cause I didn't want it to look messy and overwhelming. It still keeps the idea of a "self portrait" rather than me just creating blobs of the pattern/swatches I made.
Was it successful?
In some ways or another, I think it was successful in accurately depicting me as a person, but not as an illustrator project. At first I thought the project looked liked a five year old did it, but then I realized I'm like a five year old. (It's not as bubble gum on print as it is online) I also started to realize that I was using similar combinations,( which definitely shows what colors I like as a person) and although I'm not really a fan of pink, I tended to use it a lot cause it was the color that popped out the most to me.
What skills did I learn?
Illustrator itself I learned how to use. I learned how to create patterns/swatches but also to (try and) put them accurately over another image.
Challenges I faced.
So many. Illustrator over all was a challenge. I would sometimes want to create patterns but had no idea how to execute it on illustrator. Sometimes it was the opposite, where I would make patterns then realize I had already made one with similar shapes/color combinations. Lastly my hand was unsteady and I don't have enough patience for precision.
Resolution/What would I change
I got as close as I could to the shape. As for the similar patterns, it ended up working for me cause it gave the idea of coherency, all the patterns related to each other. By 'shapes' I thought I had to use the polygon tools, I only later found out that I'd be able to make nicer patterns using text or the paint tool. Furthermore, having a touchscreen PC, it was easier and more fun to craft patterns on my own.
If I were to do the work a second time.
I was so bummed I wasn't able to use my text pattern (it seemed like it wouldn't fit if I just slapped it on there) despite it being my favorite. If I were to do it over again, I'd make all my patterns text, either words letters, numbers or characters. I think it'd be more interesting that way.
This project was another on of those projects that I didn't really have a set idea for it. I just went with the flow and tried to make things I like. I purposely left the middle part of my face blank cause I didn't want it to look messy and overwhelming. It still keeps the idea of a "self portrait" rather than me just creating blobs of the pattern/swatches I made.
Was it successful?
In some ways or another, I think it was successful in accurately depicting me as a person, but not as an illustrator project. At first I thought the project looked liked a five year old did it, but then I realized I'm like a five year old. (It's not as bubble gum on print as it is online) I also started to realize that I was using similar combinations,( which definitely shows what colors I like as a person) and although I'm not really a fan of pink, I tended to use it a lot cause it was the color that popped out the most to me.
What skills did I learn?
Illustrator itself I learned how to use. I learned how to create patterns/swatches but also to (try and) put them accurately over another image.
Challenges I faced.
So many. Illustrator over all was a challenge. I would sometimes want to create patterns but had no idea how to execute it on illustrator. Sometimes it was the opposite, where I would make patterns then realize I had already made one with similar shapes/color combinations. Lastly my hand was unsteady and I don't have enough patience for precision.
Resolution/What would I change
I got as close as I could to the shape. As for the similar patterns, it ended up working for me cause it gave the idea of coherency, all the patterns related to each other. By 'shapes' I thought I had to use the polygon tools, I only later found out that I'd be able to make nicer patterns using text or the paint tool. Furthermore, having a touchscreen PC, it was easier and more fun to craft patterns on my own.
If I were to do the work a second time.
I was so bummed I wasn't able to use my text pattern (it seemed like it wouldn't fit if I just slapped it on there) despite it being my favorite. If I were to do it over again, I'd make all my patterns text, either words letters, numbers or characters. I think it'd be more interesting that way.
Sunday, October 19, 2014
Wednesday, October 8, 2014
Monday, September 29, 2014
Project Critique Form
What ideas did I incorporate
I wanted both pieces to be similar but still be able to have opposites idea. So it started with the way same way but just different end points. I chose to go with school and the different ways people think. The original idea was too complex. Because I stared with the "creative" piece it was easier to experiment and more acceptable for it to be messy
Was it successful?
I think it was successful in it's simplicity. It got the point across without too much clutter There was much more thought put into this piece than the previous one.
What skills did I learn. How did I employ these.
I learned how to animate in photoshop. I also learned to change the time/seconds per frame that can change the rhythm to match the idea.
What challenges did I face?
Once again I would do transformations and color adjustments once it was layered, because I wanted the two pieces to be as similar as they could, it would have been nice to copy and paste. But because I didn't do transformations on separate projects I couldn't copy and paste to the second piece. Also I didn't know how to sync the two so they start together once on the blog, so they're about two frames behind from what I wanted.
I wanted both pieces to be similar but still be able to have opposites idea. So it started with the way same way but just different end points. I chose to go with school and the different ways people think. The original idea was too complex. Because I stared with the "creative" piece it was easier to experiment and more acceptable for it to be messy
Was it successful?
I think it was successful in it's simplicity. It got the point across without too much clutter There was much more thought put into this piece than the previous one.
What skills did I learn. How did I employ these.
I learned how to animate in photoshop. I also learned to change the time/seconds per frame that can change the rhythm to match the idea.
What challenges did I face?
Once again I would do transformations and color adjustments once it was layered, because I wanted the two pieces to be as similar as they could, it would have been nice to copy and paste. But because I didn't do transformations on separate projects I couldn't copy and paste to the second piece. Also I didn't know how to sync the two so they start together once on the blog, so they're about two frames behind from what I wanted.
Solution
I tried to transform the elements as closely as I could to the first piece. To change this I would do transformations and adjustments before layering. I don't really mind the time difference, the idea is still there. I do however prefer it to be sync.
Revisions
I wouldn't really change anything major. It does what I wanted to and followed my basic idea. If I could change it, I'd make me less cartoon-y
Sunday, September 28, 2014
The Internet as an Art Medium
The internet age has created a new society. It has changed
and still continuing to changing our way of thinking and approach to life. With
a click of a button, information from all over is at our disposal can be accessed.
On the other hand, with another click of a button we can expose and spread out
information all over as well. Art, is no exception from this.
The evolution of the internet helps facilitate the evolution
of art. With new technologies arising, there are more and more mediums of art appearing.
This however still brings up the age old question of defining “what is art” are
memes and GIFs created online considered art? Most people wouldn’t consider those
as art, because it isn’t the standard canvas painting or sculpting. They
believe that because the individual (can they be considered as artists) did not
spend long arduous hours handcrafting their “art”. The individual however did
put some thought into it and was trying to show their own perspective. So in
that sense, it is art.
Internet as a medium of art makes art more accessible, and
creates more freedom for both the artist and the general public. An artist can
quickly and easily showcase their work all over the world through social media.
There isn’t as much censorship, there is more freedom with art when posting
online. However there isn’t much
security with art and the internet. There is very little stopping an individual
from copying the art and slapping it on a project without crediting the artist
The internet as a medium of art is a very gray area. It will
continue to evolve technologically and bring forth new mediums and creations.
Despite new mediums, the same issues arise such as “What is considered art, is
it intellectual property and should it be censored?”
Wednesday, September 17, 2014
Wednesday, September 10, 2014
The Ecstasy of Influence summary
Denise Diokno
AVT 180-006
Summary
In Lentham’s article,
he begins by showing the overlap and similarities between Nabakov’s popular
novel Lolita, with a previous work by
Heinz von Lichberg published 40 years prior. He continues to show that there is
no completely pure and original idea; music, movies and poetry (and he believes
it may apply to all of art) all borrow elements of each other. Could other
things be viewed as “borrowing” rather than “plagiarism.” For example, things
that one draws upon from their culture, or when a photographer take a photograph
of something. Lentham continues to prove
that there really is no such thing as an original idea or intellectual
property. Everything was from either from our culture, given to us, or from an
old unknown text. We unconsciously draw from other sources. He makes this
metaphor that life, and art is this huge collage. It is woven in with each
other and sourced and cited. Towards the end of his article, Lentham proves
exactly this. He cites, and shows that the majority of this article is borrowed
from other text. The main idea of his article is supported and summarized by
using Donne’s quote “All mankind is of
one author, and is one volume; when one man dies, one chapter is not torn out
of the book, but translated into a better language; and every chapter must be
so translated. . . .”
Successful and Unsuccessful elements
Unsuccessful
* Image was pixely, might have been due to bad scanning
* Things looked like they were obviously photoshoped in there
Successful
* Managed to figure Photoshop out. Yay!
* Improved with layering through every picture.
* Image was pixely, might have been due to bad scanning
* Things looked like they were obviously photoshoped in there
Successful
* Managed to figure Photoshop out. Yay!
* Improved with layering through every picture.
Sunday, September 7, 2014
What is bit depth?
Bit Depth is used as the measurement and value to describe the resolution of a sound data/sample that is stored in audio file. The higher the bit depth is the more accurate the audio is capturing more sounds.
Wednesday, September 3, 2014
Denise Diokno
September 3, 2014
AVT180-006
Interviewer:
Hi there Mr. White, how are you? How’s everything going?
Wayne White:
Mr. White? Haha, don’t call me that it me feel old. I am old but I don’t want
to feel like it. I’m good, I’m good thanks.
Interviewer:
So let’s start with a common question Artists get. What does art mean to you?
WW:
That’s a real loaded question. I hate
the word artist, there’s so much pressure that comes with the word. It’s so
judgey. You’re either so insecure about being judged or full of yourself and
judging others. Actually no, you’re usually both. Art can mean different things for different
people. It’s all up to perspective. There’s the pretentious view where art is
part of the higher echelon of life and is supposed to be serious. I think
that’s bullshit. Art is whatever, to me it’s all about the humor, it’s a way of
expression. So you can’t really define
it.
Interviewer: You
talk about humor a lot, why is that?
WW: It
lightens the mood, it’s one of those things that are vital to human life. Well
let’s face it, we’re all going to die. My sister made sure that I knew that.
Humor is that escape from that truth. But ironically humor also provides truth.
It’s intellectual and emotional at the same time. That’s why I try and put
humor in my art.
Interviewer: Humor and art, those two usually don’t go together.
Why do you think people separate those two entities?
WW: Well it’s the whole class system thing. People have
this notion that art is usually for the rich and more intellectual and that
humor is for the lower class. So they think that there really is no room for
humor in art. I don’t really get it, I don’t think there’s anything more
intellectual that art.
Interviewer:
Last question, why “beauty is embarrassing?”
WW: Because
it is. There is beauty in truth, and we all try be true to ourselves but
embarrassed by it. We always want to be who we are, but so scared about being
judged by society. Especially for me in the south, art wasn't a big thing, it
was somewhat of a sensitive issue. So yeah beauty is embarrassing.
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